At a Glance
- Kahoot is a simple yet effective tool which allows the audience to participate in quizzes either individually or in teams.
- You can create quizzes with a limit of four options, containing words and/or images
- The four options are assigned colours which appear on the screen and mobile devices
- The learners have a specific time limit to select their answer and press the appropriate colour.
- Learners get a score which is composed by the correct selection and the time it had taken them to click their answer.
- The creator of the quiz needs to have an account, learners do not need these
- Participants need access to wifi but can use a mobile device and/or a web browser
Kahoot can be used for a variety activities although is limited to four responses and learners cannot provide long answers to the questions. If you need something which provides this option then Socrative or Mentimeter would be a better choice. However, Kakoot is used a lot in FE so learners will come familiar with the system and it is easy to set up and deliver. Kahoot can be used for simple quizzes, discussion points and surveys – although the final two should be seen as quizzes without any correct answers.
When you are signing up for Kahoot it is important that you get the correct site. The one which you need to use to create an account is here. When the learners are engaging with the quizzes the website is slightly different and is provided ‘on the screen’ for the learners.
How to support teaching and learning
At the start of a session I think it is good practice to check what the learners have remembered from the last session in order that the new information is being built on effectively. I often use Kahoot to see what the learners have remembered from the previous session or from the SOL tasks. It has to be recognised that this is just referring to factual information rather than deeper understanding. This image provides some indication of the type of questions you can use.
What have you learnt?
Kahoot can also be used to see how many of the learners have understood the key learning outcome of your session. Grading the answers in a similar way as a likert scale e.g. fully understood, partially understood etc. you can get a general idea of what the learners have engaged with and where additional support might be needed.
If you have any mathematical content within your sessions or as a SOL task, then you can use Kahoot to provide a quiz for the students to test their understanding. This can be used as a self assessment opportunity.
When creating your Kahoot, it does provide two other options in an addition to creating a quiz. These are discussion and survey. The important differences with these two is that there is no correct answer. Applications of this type of Kahoot include starting with a statement and then using options such as agree and disagree and then using the responses as the starting point for a discussion. For example, after talking about a specific theoretical framework or research article – just like asking for hands up – you can ask, who agrees or disagrees with this or a similar question which relates to impact – e.g. for your own experience is this present in practice? in the author’s writing? The responses can then be used as a discussion starting point. Learners are more likely to respond in this way and rather than volunteering answers in a large session – well that’s what I find.
Creating an account and using established Kahoots
Creating a quiz, survey and discussion points
Checking with the preview
Kahoot within the session.